Episode 89

"Gamification Part 1: Vanished!"

Duration 00:17:01 Recorded on June 02, 2011

Throughout the next few months, Susan and Dan will explore the idea of gamification - taking game mechanics and elements and applying them to non-gaming contexts. They begin with a review of the game Vanished, developed and curated by MIT's Education Arcade and the Smithsonian Institution, with participation and production support by LearningTimes. Susan and Dan talk with Jonathan Finkelstein, executive producer and founder of LearningTimes, which provided support for the production of the online game.

Helpful links:

Project website: http://vanished.mit.edu
About Vanished, with links to national news coverage and list of the affiliated museums around the country: http://vanished.mit.edu/about

Final illustration / summary of game's findings: https://vanished.mit.edu/system/files/images/theend.preview.png

Scientists @ the Smithsonian Videos: http://smithsonianeducation.org/scientist/
How are you using elements of game design in your educational practice? What elements of Vanished could you integrate into learning experiences you create or lead? Vanished Game Re-cap: Virtual Graphic Facilitation

 
About Us

The LT Green Room is a podcast for Renewal, Retooling and Conversations about Learning. It is co-hosted by Susan Manning and Dan Balzer and its show topics are often drawn from members of LearningTimes.org, a free online community of education and training professionals from across the globe. The LT Green Room gives listeners (and ourselves) an opportunity to reflect on what they're doing behind the scene that results in an effective learning experience.

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Susan Manning
Co-Host & Producer
Dan Balzer
Executive Producer
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Carl Heine
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